This is a concept video created to illustrate the experience for a smart bike lock system called Vice. This is a project done for our SVA class, Smart Objects taught by Carla Diana. I teamed up with Jennings Hanna of the IXD, Interactive Experience Design department at SVA.

Credits: Jennings Hanna & Damon Ahola

Pedal for Change concept user experience video.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

Pedal for Change is a design intervention that encourages New York City MTA subway riders to participate in physical fitness while waiting for their train. By pedaling a stationary cycle, users both enhance their health and earn credit on their MTA MetroCard. For every dollar of credit earned, MTA makes a matching donation to a local or national physical fitness charity, such as Michelle Obama’s Let’s Move organization. An element of competition is included in the experience through a citywide competition of train lines to raise the most money for charity.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

Our team called our NYC subway design intervention Pedal for Change.
Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

Our team called our NYC subway design intervention Pedal for Change.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

The semi-functional mock-up provided a more realistic interaction for our designed intent.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

After locking in appropriate dimensions, we created a semi-functional mock-up of the cycle seat.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

We defined the user flow and interaction for the cycle seat through a low fidelity mock-up.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

Our team mocked up several stationary bike concepts with found objects and foam core. Through these, we were able to estimate appropriate geometries for pedaling while seated as well as address ergonomic issues.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

Our team explored how artifacts in a public space can change behavior by soliciting or enabling interaction. One learning goal of the class was to illustrate how shared resources mediate relationships. Our team decided to focus on creating an interaction within the New York City MTA subway system. Through narrative story boards, we were able to  frame the user experience and define distint touch-points.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola

This project is the result of a 5 week class titled Intervention Interaction, taught by Sigi Moeslinger and Masamichi Udagawa of Antenna Design. The problem statement was to design an intervention into a public space to “activate” people who encounter it. The intervention should encourage curiosity, socialization and positive change among the users as well as the community. As obesity is on the rise and physical fitness on the decline, our team wanted to integrate physical activity into people’s lives by utilizing the “down time” of waiting for their train.

Credits: Rona Binay, Richard Clarkson, Cassy Michel & Damon Ahola